private static bool Prefix(RoomOptions roomOptions, ClientSteamLobby ___m_SteamLobby)
 {
     roomOptions.MaxPlayers = (byte)PlayersNeededToStart;
     UnityEngine.Debug.Log("CreateRoom MaxPlayers " + roomOptions.MaxPlayers);
     ___m_SteamLobby.CreateLobby(roomOptions.MaxPlayers, delegate(string RoomName)
     {
         PhotonNetwork.CreateRoom(RoomName, roomOptions, null, null);
     });
     return(false);
 }