Пример #1
0
        private void button_OnOK_Click(object sender, EventArgs e)
        {
            this.userControl_WeldingEquipmentBase1.FillClass();
            String str_ErrMessage;

            str_ErrMessage = myClass_WeldingEquipment.CheckField();
            if (str_ErrMessage != null)
            {
                this.DialogResult          = DialogResult.None;
                this.label_ErrMessage.Text = str_ErrMessage;
                return;
            }
            if (this.bool_Add)
            {
                if (!Class_WeldingEquipment.ExistAndCanDeleteAndDelete(this.myClass_WeldingEquipment.WeldingEquipment, Enum_zwjKindofUpdate.Exist))
                {
                    this.myClass_WeldingEquipment.AddAndModify(Enum_zwjKindofUpdate.Add);
                }
                else
                {
                    this.label_ErrMessage.Text = "该焊接设备已添加!";
                    this.DialogResult          = DialogResult.None;
                    return;
                }
            }
            else
            {
                this.myClass_WeldingEquipment.AddAndModify(Enum_zwjKindofUpdate.Modify);
            }

            this.DialogResult = DialogResult.OK;
            this.Close();
        }
Пример #2
0
        public void InitControl(Class_WeldingEquipment myClass_WeldingEquipment, bool bool_Add)
        {
            this.myClass_WeldingEquipment = myClass_WeldingEquipment;

            if (bool_Add == false)
            {
                this.textBox_WeldingEquipment.ReadOnly         = true;
                this.textBox_WeldingEquipment.Text             = myClass_WeldingEquipment.WeldingEquipment;
                this.textBox_WeldingEquipmentRemark.Text       = myClass_WeldingEquipment.WeldingEquipmentRemark;
                this.numericUpDown_WeldingEquipmentIndex.Value = myClass_WeldingEquipment.WeldingEquipmentIndex;
            }
            else
            {
            }
        }