void Start()
    {
        enablePlayerBehavouir = false;         // from server. use consts
        mapController         = GetComponent <MapController> ();
        DeterminePrototype prototypepicker = GetComponent <DeterminePrototype> ();

        StartCoroutine(prototypepicker.determinePrototype(r => {
            print("Got prototype " + r);
            prototype = r;
            if (r == A)
            {
                enablePlayerBehavouir = true;
            }
            else if (r == B)
            {
                enablePlayerBehavouir = false;
            }
            else
            {
                Debug.LogError("error determaining prototype");
            }
            enablePlayerBehavouir = true;             // OVERWRITE
            //StartCoroutine (prototypepicker.confirmPrototype (r));
        }));
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     slytterSheets = GetComponent <connect> ();
     prototype     = GetComponent <DeterminePrototype> ();
     mapcontroller = GameObject.FindWithTag("GameController").GetComponent <MapController> ();
 }