// Update is called once per frame void Update() { if (Global.bossMedley) { position = size; } if (InputKeys.isPressed(InputKeys.SHOOT)) { position++; if (position < size) { UpdateText(); } } else if (Input.GetKeyDown(KeyCode.Space)) { { position = size; UpdateText(); } } if (position >= size) { if (part % 2 == 0) { SetActiveText(chatTest.returnChatByPart(part + 1)); stageManager.ChangeStage(gameObject, part / 2 + 1); gameObject.SetActive(false); } else { inventoryPanel.SetActive(true); } } }
// Use this for initialization void Start() { nameText = transform.GetChild(1).GetComponent <Text> (); mainText = transform.GetChild(2).GetComponent <Text> (); chatTest = new ChatTest(); SetActiveText(chatTest.returnChatByPart(1)); stageManager = GameObject.Find("StageManager").GetComponent <StageManager>(); }
private void OpenInventory() { GameObject[] goArray = SceneManager.GetSceneByName("Main").GetRootGameObjects(); GameObject canvas = null; StageManager sm = null; player.GetComponent <PlayerController>().canShoot = false; if (goArray.Length > 0) { for (int i = 0; i < goArray.Length; i++) { GameObject rootGo = goArray[i]; if (rootGo.name.Equals("Canvas")) { canvas = rootGo; chatbox = rootGo.transform.GetChild(4).GetComponent <Chatbox> (); } if (rootGo.tag == "EnemyBullet") { Destroy(rootGo); } if (rootGo.name.Equals("StageManager")) { sm = rootGo.GetComponent <StageManager> (); } if (rootGo.name.Equals("PlayerInventory")) { rootGo.GetComponent <PlayerInventory> ().SortInventory(); } } } if (chatPart != 0) { ChatTest c = new ChatTest(); chatbox.gameObject.SetActive(true); chatbox.SetActiveText(c.returnChatByPart(chatPart)); canvas.transform.GetChild(5).gameObject.GetComponent <InventoryPanel> ().PopulateList(); canvas.transform.GetChild(5).gameObject.GetComponent <AbilityInventoryPanel> ().PopulateList(); canvas.transform.GetChild(5).GetComponentInChildren <OKButton> ().position = nextPartName; } else { canvas.transform.GetChild(5).gameObject.SetActive(true); canvas.transform.GetChild(5).gameObject.GetComponent <InventoryPanel> ().PopulateList(); canvas.transform.GetChild(5).gameObject.GetComponent <AbilityInventoryPanel> ().PopulateList(); canvas.transform.GetChild(5).GetComponentInChildren <OKButton> ().position = nextPartName; if (!nextPartName.Equals("S1END") && !nextPartName.Equals("S2END") && !nextPartName.Equals("S3END") && !nextPartName.Equals("S4END") && !nextPartName.Equals("S5END")) { sm.IncrementSafeScene(); } } int sceneCount = SceneManager.sceneCount; for (int i = 0; i < sceneCount && sceneCount >= 3; i++) { Scene scene = SceneManager.GetSceneAt(i); if (scene.name != "Main" && scene.name != "S3AS") { SceneManager.UnloadSceneAsync(scene); } } SceneManager.UnloadSceneAsync(s); }