private void RefreshStats(int currentCharacter) { CharacterParty character = DataStorage.PartyCharacters[_currentCharacter]; // Basic stuff lblStatsValueName.Text = character.Name; lblStatsValueStatus.Text = character.Status.ToString(); lblStatsValueHealth.Text = character.HealthCurrent.ToString(); lblStatsValueRations.Text = character.Rations.ToString(); lblStatsValueGold.Text = character.Gold.ToString(); // Death Saves lblStatsValueDeathSavesSuccesses.Text = $"{character.DeathSavingThrowSuccess} / 3"; lblStatsValueDeathSavesFailures.Text = $"{character.DeathSavingThrowFailure} / 3"; // Spell Slots lblStatsValueSpellSlot1stLevel.Text = $"{character.SpellSlots1stLevelCurrent} / {character.SpellSlots1stLevelMaximum}"; lblStatsValueSpellSlot2ndLevel.Text = $"{character.SpellSlots2ndLevelCurrent} / {character.SpellSlots2ndLevelMaximum}"; lblStatsValueSpellSlot3rdLevel.Text = $"{character.SpellSlots3rdLevelCurrent} / {character.SpellSlots3rdLevelMaximum}"; lblStatsValueSpellSlot4thLevel.Text = $"{character.SpellSlots4thLevelCurrent} / {character.SpellSlots4thLevelMaximum}"; lblStatsValueSpellSlot5thLevel.Text = $"{character.SpellSlots5thLevelCurrent} / {character.SpellSlots5thLevelMaximum}"; lblStatsValueSpellSlot6thLevel.Text = $"{character.SpellSlots6thLevelCurrent} / {character.SpellSlots6thLevelMaximum}"; lblStatsValueSpellSlot7thLevel.Text = $"{character.SpellSlots7thLevelCurrent} / {character.SpellSlots7thLevelMaximum}"; lblStatsValueSpellSlot8thLevel.Text = $"{character.SpellSlots8thLevelCurrent} / {character.SpellSlots8thLevelMaximum}"; lblStatsValueSpellSlot9thLevel.Text = $"{character.SpellSlots9thLevelCurrent} / {character.SpellSlots9thLevelMaximum}"; }
public void CreatePartyCharacter(CharacterParty partyCharacter) { partyCharacter.Id = _idPartyCounter; _idPartyCounter++; PartyCharacters.Add(partyCharacter); }
public static void Init() { if (transformsList == null) { transformsList = new List <GameObjectData>(); } CharacterParty.Init(); //Inicializar el código de salida for (int i = 0; i < code.Length; ++i) { code[i] = Random.Range(0, 10); Debug.Log("Code " + i + ": " + code [i]); } initialized = true; }
void Start() { instance = GetInstance(); PlayableCharacter mainCharacter = gameObject.GetComponent <PlayableCharacter>(); CharacterParty.JoinParty(mainCharacter); spriteRenderer = GetComponent <SpriteRenderer>(); charStats.InitCharacterStats(); if (currentEquipment.currentArmor != null) { EquipableItem armor = currentEquipment.currentArmor; armor.ApplyItemEquiped(this); if (!Game.returningFromBattle && !battlePrefab) { armor.AddItem(1, false); Destroy(armor.equipmentMenuList.Find(armor.menuEquipPrefab.name + "(Clone)").gameObject); } } if (currentEquipment.currentWeapon != null) { EquipableItem currentWeapon = currentEquipment.currentWeapon; currentWeapon.ApplyItemEquiped(this); if (!Game.returningFromBattle && !battlePrefab) { currentWeapon.AddItem(1, false); Destroy(currentWeapon.equipmentMenuList.Find(currentWeapon.menuEquipPrefab.name + "(Clone)").gameObject); } } orderInLayer = spriteRenderer.sortingOrder; if (Game.initialized) { LoadCharacter(); } CharGameObject = gameObject; //Debug.Log ("total attack: " + charStats.totalAttack); }
public void LoadCharacter() { PlayableCharacter player = CharacterParty.GetCharacterData(charStats.name); charStats = player.charStats; spriteRenderer.sortingOrder = player.orderInLayer; if (!battlePrefab) { CharacterParty.UpdateCharacterGameObject(charStats.name, gameObject); GameObjectData trans = Game.LoadSceneObjectTransformByName(name); currentEquipment = player.currentEquipment; if (trans != null) { transform.position = trans.position; transform.rotation = trans.rotation; transform.localScale = trans.localScale; } CharacterParty.UpdateCharacter(this); } }
private void btnSubmit_Click(object sender, EventArgs e) { CharacterParty partyCharacter = new CharacterParty(); lblFeedback.Visible = false; if (tbxName.Text != "" && tbxHealthCurrent.Text != "") { #region Set properties partyCharacter.Name = tbxName.Text; partyCharacter.HealthCurrent = Validation.CheckIfValidInt(tbxHealthCurrent.Text); partyCharacter.HealthMaximum = Validation.CheckIfValidInt(tbxHealthMaximum.Text); partyCharacter.Rations = Validation.CheckIfValidDouble(tbxRations.Text); partyCharacter.Gold = Validation.CheckIfValidInt(tbxGold.Text); partyCharacter.SpellSlots1stLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot1stLevelCurrent.Text); partyCharacter.SpellSlots2ndLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot2ndLevelCurrent.Text); partyCharacter.SpellSlots3rdLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot3rdLevelCurrent.Text); partyCharacter.SpellSlots4thLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot4thLevelCurrent.Text); partyCharacter.SpellSlots5thLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot5thLevelCurrent.Text); partyCharacter.SpellSlots6thLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot6thLevelCurrent.Text); partyCharacter.SpellSlots7thLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot7thLevelCurrent.Text); partyCharacter.SpellSlots8thLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot8thLevelCurrent.Text); partyCharacter.SpellSlots9thLevelCurrent = Validation.CheckIfValidInt(tbxSpellSlot9thLevelCurrent.Text); partyCharacter.SpellSlots1stLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot1stLevelMaximum.Text); partyCharacter.SpellSlots2ndLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot2ndLevelMaximum.Text); partyCharacter.SpellSlots3rdLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot3rdLevelMaximum.Text); partyCharacter.SpellSlots4thLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot4thLevelMaximum.Text); partyCharacter.SpellSlots5thLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot5thLevelMaximum.Text); partyCharacter.SpellSlots6thLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot6thLevelMaximum.Text); partyCharacter.SpellSlots7thLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot7thLevelMaximum.Text); partyCharacter.SpellSlots8thLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot8thLevelMaximum.Text); partyCharacter.SpellSlots9thLevelMaximum = Validation.CheckIfValidInt(tbxSpellSlot9thLevelMaximum.Text); #endregion #region Check inputs if (!(partyCharacter.HealthCurrent <= 0)) { if (!(partyCharacter.HealthMaximum < partyCharacter.HealthCurrent)) { if (!(partyCharacter.SpellSlots1stLevelMaximum < partyCharacter.SpellSlots1stLevelCurrent) && !(partyCharacter.SpellSlots2ndLevelMaximum < partyCharacter.SpellSlots2ndLevelCurrent) && !(partyCharacter.SpellSlots3rdLevelMaximum < partyCharacter.SpellSlots3rdLevelCurrent) && !(partyCharacter.SpellSlots4thLevelMaximum < partyCharacter.SpellSlots4thLevelCurrent) && !(partyCharacter.SpellSlots5thLevelMaximum < partyCharacter.SpellSlots5thLevelCurrent) && !(partyCharacter.SpellSlots6thLevelMaximum < partyCharacter.SpellSlots6thLevelCurrent) && !(partyCharacter.SpellSlots7thLevelMaximum < partyCharacter.SpellSlots7thLevelCurrent) && !(partyCharacter.SpellSlots8thLevelMaximum < partyCharacter.SpellSlots8thLevelCurrent) && !(partyCharacter.SpellSlots9thLevelMaximum < partyCharacter.SpellSlots9thLevelCurrent)) { FormMain.DataStorage.CreatePartyCharacter(partyCharacter); lblFeedback.Visible = true; lblFeedback.Text = $"{tbxName.Text} added!"; FormController.TbxClear(this); } else { MessageBox.Show("Current spell slots cannot be greater than maximum spell slots.", "Error"); } } else { MessageBox.Show("Current health cannot be greater than maximum health.", "Error"); } } else { MessageBox.Show("You cannot have a character with 0 starting health or less.", "Error"); } } else { MessageBox.Show("You must enter at least a name and starting health.", "Error"); } #endregion }