public static void Init() { if (transformsList == null) { transformsList = new List <GameObjectData>(); } CharacterParty.Init(); //Inicializar el código de salida for (int i = 0; i < code.Length; ++i) { code[i] = Random.Range(0, 10); Debug.Log("Code " + i + ": " + code [i]); } initialized = true; }