Пример #1
0
    IEnumerator AttackCoroutine()
    {
        while (AttackField.Count != 0)
        {
            CardFunction card = AttackField[0];
            card.TriggerEffect();
            AttackField.RemoveAt(0);
            yield return(new WaitForSeconds(1.0f));
        }

        Debug.Log("end attack");
        //currentTargetEnemy.TakeDamage(Services.statsManager.GetCurrentAttackDmg());
        Services.combatManager.ContinueTimeCycle();
        attacking = false;
        //Services.statsManager.LoseAllTempAttack();
        currentAttackCost = attackActionCost;
        UpdateBasicActionCostDisplay();
        attackButton.interactable = true;

        UpdateCardCanPlay();
        yield return(null);
    }