public void zz_NoCardInAttackField(CardFunction card)
 {
     if (checkCurrentCanPlay(card.GetComponent <CardFunction>()))
     {
         if (Services.actionManager.AttackField.Count > 0)
         {
             card.GetComponent <CardFunction>().canBePlayed = false;
         }
     }
 }
 public void Zz_OneCardInHand(CardFunction card)
 {
     if (checkCurrentCanPlay(card.GetComponent <CardFunction>()))
     {
         if (Services.actionManager.PlayerHand.Count != 1)
         {
             card.GetComponent <CardFunction>().canBePlayed = false;
         }
     }
 }