private void OnEnable() { player = FindObjectOfType <PlayerControl>(); if (SceneManager.GetActiveScene().name == "GroundScene") { camaraShake = GameObject.Find("MainCamera(Clone)").GetComponent <CamaraShake>(); } }
private void Awake() { camShake = GameObject.Find("Main Camera").GetComponent <CamaraShake>(); }
void Awake() { instancia = this; }
void Start() { singleton = this; }