/// <summary> /// Run the game at the specified fDeltatime. /// </summary> /// <param name='fDeltatime'> /// F deltatime. /// </param> void Process(float fDeltatime) { if (m_bInGame) { CApoilInput.Process(fDeltatime); m_Level.Process(fDeltatime); m_Camera.Process(fDeltatime); //ProcessRoomState(); //Quit on Escape if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } } }