/// <summary> /// Init CSoundEngine, CLevel, the screen size and CCamera /// </summary> public void Init() { m_SoundEngine = new CSoundEngine(); m_SoundEngine.Init(); m_SoundEngine.LoadBank(soundbankName); m_Level = new CLevel(); m_Level.Init(); m_nScreenWidth = 1024; m_nScreenHeight = 768; m_Camera = new CCamera(); m_Camera.Init(); }