Пример #1
0
        private void OnMouseLeftDown(object e)
        {
            MouseButtonEventArgs args = (MouseButtonEventArgs)e;

            if (args.ClickCount == 2)
            {
                //Double click
                if (Asset is CEntityAsset <CEntity> entityAsset)
                {
                    var tool = CWorkspace.Instance.GetTool <CEntityBuilderViewModel>();
                    tool.OpenAsset(entityAsset);
                }
                else if (Asset is CKlaxScriptInterfaceAsset interfaceAsset)
                {
                    var interfaceEditor = CWorkspace.Instance.GetTool <CInterfaceEditorViewmodel>();
                    interfaceEditor.OpenAsset(interfaceAsset);
                }
                else if (Asset is CLevelAsset levelAsset)
                {
                    CEngine.Instance.Dispatch(EEngineUpdatePriority.BeginFrame, () =>
                    {
                        Stopwatch timer = new Stopwatch();
                        timer.Start();
                        CLevel newLevel = levelAsset.GetLevel();
                        timer.Stop();
                        LogUtility.Log("Level deserialize took {0} ms", timer.Elapsed.TotalMilliseconds);
                        CEngine.Instance.CurrentWorld.ChangeLevel(levelAsset, newLevel);
                    });
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Draw all entities in the world
        /// </summary>
        public void Draw(SpriteBatch batcher, GameTime gameTime)
        {
            CLevel.Draw(batcher);

            foreach (var entity in Entities)
            {
                entity.Draw(batcher, gameTime);
            }
        }
Пример #3
0
 /// <summary>
 /// Creates a new level asset from the given level and register it in the asset registry
 /// </summary>
 /// <param name="level">Level to save in this asset</param>
 /// <param name="name">Name of the asset</param>
 /// <param name="assetPath">Path to save the asset</param>
 /// <param name="bAlwaysCreateNewAsset">If true always create a new asset even if in the target path an asset with the same name exists</param>
 public CLevelAsset(CLevel level, string name, string assetPath, bool bAlwaysCreateNewAsset = true)
 {
     Name        = name;
     m_levelJson = CEntitySerializer.Instance.Serialize(level);
     if (CAssetRegistry.Instance.RequestRegisterAsset(this, assetPath, out CLevelAsset existingAsset, bAlwaysCreateNewAsset))
     {
         existingAsset.WaitUntilLoaded();
         base.CopyFrom(existingAsset);
         m_levelJson = existingAsset.m_levelJson;
     }
Пример #4
0
        public void HandleDrop(object dropData)
        {
            CLevelAsset levelAsset = (CLevelAsset)dropData;

            Stopwatch timer = new Stopwatch();

            timer.Start();
            CLevel newLevel = levelAsset.GetLevel();

            timer.Stop();
            LogUtility.Log("Level deserialize took {0} ms", timer.Elapsed.TotalMilliseconds);
            CEngine.Instance.CurrentWorld.ChangeLevel(levelAsset, newLevel);
        }
Пример #5
0
    /// <summary>
    /// Init CSoundEngine, CLevel, the screen size and CCamera
    /// </summary>
    public void Init()
    {
        m_SoundEngine = new CSoundEngine();
        m_SoundEngine.Init();
        m_SoundEngine.LoadBank(soundbankName);

        m_Level = new CLevel();
        m_Level.Init();
        m_nScreenWidth  = 1024;
        m_nScreenHeight = 768;
        m_Camera        = new CCamera();
        m_Camera.Init();
    }
Пример #6
0
 public void Unload()
 {
     if (SSources != null)
     {
         SSources.Clear();
     }
     if (CLights != null)
     {
         CLights.Clear();
     }
     if (CLevel != null)
     {
         CLevel.Dispose();
     }
 }
Пример #7
0
 /// <summary>
 /// Create a new level asset from the given level, the asset will not be registered in the asset registry
 /// </summary>
 /// <param name="level"></param>
 /// <param name="name"></param>
 public CLevelAsset(CLevel level, string name)
 {
     Name        = name;
     m_levelJson = CEntitySerializer.Instance.Serialize(level);
     IsLoaded    = true;
 }
Пример #8
0
 public void Update(Vector2 position, int pos, int FWidthHalf)
 {
     CLevel.LayersLookAt(position);
     CLevel.LayersUpdate(pos, FWidthHalf);
 }
Пример #9
0
 public void UpdateScale(float scale, Vector2 origin, Viewport viewport)
 {
     CLevel.LayersUpdateScale(scale);
     CLevel.LayersUpdateCameras(origin, viewport);
 }
Пример #10
0
 /// <summary>
 ///
 /// </summary>
 public void LoadLevel(LevelNames lvl)
 {
     CLevel.Initialize(Services.PLManager.NLevels[(int)lvl], Services.LManager);
 }
Пример #11
0
 /// <summary>
 ///
 /// </summary>
 public void EndDrawLastLayer(SpriteBatch batcher)
 {
     CLevel.EndDrawSpecificLayer(batcher);
 }
Пример #12
0
 /// <summary>
 ///
 /// </summary>
 public void DrawSpecific(SpriteBatch batcher, Vector2 limits, LevelState states, LevelState stoplvlState)
 {
     CLevel.DrawSpecificLayers(batcher, limits, states, stoplvlState);
 }
Пример #13
0
 public override int Run(string[] remainingArguments)
 {
     if (CLevel.ToLower() == "default")
     {
         if (Operation.ToLower() == "get")
         {
             if (String.IsNullOrEmpty(Service))
             {
                 Console.WriteLine("Showing results for -> default:all\n\n{0}", DefaultConfig.GetSettings("all"));
             }
             else
             {
                 if (String.IsNullOrEmpty(Field))
                 {
                     Console.WriteLine("Showing results for -> defaults:{0}\n\n{1}", Service, DefaultConfig.GetSettings(Service));
                 }
                 else
                 {
                     Console.WriteLine("Showing results for -> default:{0}= {1}", Field, DefaultConfig.GetSettings(Service, Field));
                 }
             }
         }
         else if (Operation.ToLower() == "set")
         {
             Helper.DisplayError("Unable to set values in the default config");
         }
     }
     //TODO: Need to process Set operation.
     else if (CLevel.ToLower() == "user")
     {
         if (Operation.ToLower() == "get")
         {
             if (String.IsNullOrEmpty(Service))
             {
                 Console.WriteLine("Showing results for -> user:all\n\n{0}", CustomConfig.GetSettings("all"));
             }
             else
             {
                 if (String.IsNullOrEmpty(Field))
                 {
                     Console.WriteLine("Showing results for -> user:{0}\n\n{1}", Service, CustomConfig.GetSettings(Service));
                 }
                 else
                 {
                     Console.WriteLine("Showing results for -> user:{0}= {1}", Field, CustomConfig.GetSettings(Service, Field));
                 }
             }
         }
         else if (Operation.ToLower() == "set")
         {
             if (string.IsNullOrEmpty(Service))
             {
                 Helper.DisplayError("Service name required.");
             }
             else
             {
                 if (string.IsNullOrEmpty(Field))
                 {
                     Helper.DisplayError("Field Name required.");
                 }
                 else
                 {
                     if (!CustomConfig.SetSetting(Service, Field, remainingArguments[2]))
                     {
                         Helper.DisplayError("Failed to make changes.");
                     }
                     Console.WriteLine("{0}:{1} has been updated.", Service, Field);
                 }
             }
         }
     }
     return(0);
 }