Пример #1
0
    void OnTriggerExit(Collider collision)
    {
        if (m_playerState == GruntState.FallingFromTower)
        {
            return;
        }

        m_physics.CallOnTriggerExit(collision, ref m_playerState);
    }
Пример #2
0
 void OnTriggerExit(Collider collider)
 {
     if (m_playerState == GruntState.FallingFromTower)
     {
         return;
     }
     if (collider.gameObject.name == "Ledge_Grab_Detection")
     {
         //Player should be detected now
         m_resetTimer = Time.time;
     }
     m_physics.CallOnTriggerExit(collider, ref m_playerState);
 }