void OnTriggerExit(Collider collision) { if (m_playerState == GruntState.FallingFromTower) { return; } m_physics.CallOnTriggerExit(collision, ref m_playerState); }
void OnTriggerExit(Collider collider) { if (m_playerState == GruntState.FallingFromTower) { return; } if (collider.gameObject.name == "Ledge_Grab_Detection") { //Player should be detected now m_resetTimer = Time.time; } m_physics.CallOnTriggerExit(collider, ref m_playerState); }