public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report) { if (report == null) { return; } BuildPipelineExtension.PostprocessBuild(report.summary.platform, report.summary.outputPath); }
void UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report) { if (report == null) { return; } BuildPipelineExtension.PreprocessBuild(report.summary.platform, report.summary.outputPath); }
public void OnProcessScene(Scene scene, UnityEditor.Build.Reporting.BuildReport report) { BuildPipelineExtension.ProcessScene(scene); }
void UnityEditor.Build.IProcessSceneWithReport.OnProcessScene(Scene scene, UnityEditor.Build.Reporting.BuildReport report) { BuildPipelineExtension.ProcessScene(scene); }