Пример #1
0
 public void OnProcessScene(Scene scene, UnityEditor.Build.Reporting.BuildReport report)
 {
     BuildPipelineExtension.ProcessScene(scene);
 }
Пример #2
0
 void UnityEditor.Build.IProcessSceneWithReport.OnProcessScene(Scene scene, UnityEditor.Build.Reporting.BuildReport report)
 {
     BuildPipelineExtension.ProcessScene(scene);
 }