Example #1
0
 public void OnPostprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
 {
     if (report == null)
     {
         return;
     }
     BuildPipelineExtension.PostprocessBuild(report.summary.platform, report.summary.outputPath);
 }
Example #2
0
 void UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
 {
     if (report == null)
     {
         return;
     }
     BuildPipelineExtension.PreprocessBuild(report.summary.platform, report.summary.outputPath);
 }
Example #3
0
 public void OnProcessScene(Scene scene, UnityEditor.Build.Reporting.BuildReport report)
 {
     BuildPipelineExtension.ProcessScene(scene);
 }
Example #4
0
 void UnityEditor.Build.IProcessSceneWithReport.OnProcessScene(Scene scene, UnityEditor.Build.Reporting.BuildReport report)
 {
     BuildPipelineExtension.ProcessScene(scene);
 }