Пример #1
0
        private void ToggleBuildMenu()
        {
            // If build menu already shown, hide it
            if (buildMenu.IsShowing)
            {
                buildMenu.Hide();
                return;
            }

            // If build menu not shown, check distance to base
            if (!(Vector2.Distance(GameManager.Instance.PlayerBase.transform.position, transform.position) <
                  buildMenuToggleRange))
            {
                return;
            }

            buildMenu.Show();
        }
Пример #2
0
 void BuildButton()
 {
     BuildMenu.Show();
 }
Пример #3
0
 public void ShowBuildMenu()
 {
     _build = new BuildMenu();
     _build.Show();
 }