private void ToggleBuildMenu() { // If build menu already shown, hide it if (buildMenu.IsShowing) { buildMenu.Hide(); return; } // If build menu not shown, check distance to base if (!(Vector2.Distance(GameManager.Instance.PlayerBase.transform.position, transform.position) < buildMenuToggleRange)) { return; } buildMenu.Show(); }
void BuildButton() { BuildMenu.Show(); }
public void ShowBuildMenu() { _build = new BuildMenu(); _build.Show(); }