public void DisplayBuildMenu(Platform platform)
 {
     buildMenu.Clear();
     curBuildPos         = platform.transform.position;
     curPlatform         = platform;
     platform.IsOccupied = true;
     buildPanelTransform.gameObject.SetActive(true);
     buildPanelTransform.position = Utility.WorldToUISpace(canvas, cam, curBuildPos, Vector2.zero);
     buildMenu.Init(this);
 }