public void SlowDownArrowThrowSpeed() { if (GameManager.instance.GetScore() >= _slowDownArrowCost) { GameManager.instance.ChangeScore(-_slowDownArrowCost); Bonuses.SlowDownArrowThrowSpeed(); } }
public void SlowDownArrowThrowSpeed() { if (GameManager.instance.GetScore() >= _slowDownArrowCost) { GameManager.instance.ChangeScore(-_slowDownArrowCost); Bonuses.SlowDownArrowThrowSpeed(); } }