public void AddHealtPoint() { if (GameManager.instance.GetScore() >= _addHealtCost) { GameManager.instance.ChangeScore(-_slowDownArrowCost); Bonuses.AddHealtPoint(1); } }
public void AddHealtPoint() { if (GameManager.instance.GetScore() >= _addHealtCost) { GameManager.instance.ChangeScore(-_slowDownArrowCost); Bonuses.AddHealtPoint(1); } }