Пример #1
0
        public override void OnResponse(RelayInfo info)
        {
            if (info.ButtonID >= 100)
            {
                int id = info.ButtonID - 100;

                if (id >= 0 && id < Skills.Length)
                {
                    Selection = Skills[id];

                    SendGump(new GenericConfirmCallbackGump <ApplySkillBonusGump>(User, User.Skills[Selection].Info.Name, 1155611, this, null,
                                                                                  (m, gump) =>
                    {
                        if (gump.Item.IsChildOf(gump.User.Backpack) || gump.User.Items.Contains(gump.Item))
                        {
                            gump.User.SendLocalizedMessage(1155612); // A skill bonus has been applied to the item!
                            Bonuses.SetValues(gump.Index, gump.Selection, gump.Value);

                            gump.Item.InvalidateProperties();
                        }
                    },
                                                                                  (m, gump) =>
                    {
                        gump.Refresh();
                    }));
                }
            }
        }
Пример #2
0
        public override void OnResponse(RelayInfo info)
        {
            if (info.ButtonID >= 100)
            {
                int id = info.ButtonID - 100;

                if (id >= 0 && id < Skills.Length)
                {
                    Selection = Skills[id];

                    if (Core.TOL) // ERA MAY NEED ADJUSTED FOR CLILOC
                    {
                        SendGump(new GenericConfirmCallbackGump <ApplySkillBonusGump>(User, User.Skills[Selection].Info.Name, 1155611, this, null,
                                                                                      (m, gump) =>
                        {
                            if (gump.Item.IsChildOf(gump.User.Backpack) || gump.User.Items.Contains(gump.Item))
                            {
                                gump.User.SendLocalizedMessage(1155612); // A skill bonus has been applied to the item!
                                Bonuses.SetValues(gump.Index, gump.Selection, gump.Value);

                                gump.Item.InvalidateProperties();
                            }
                        },
                                                                                      (m, gump) =>
                        {
                            gump.Refresh();
                        }));
                    }
                    else
                    {
                        TextDefinition text;

                        if (Item is BaseWeapon)
                        {
                            text = 1155611; // Are you sure you wish to apply the selected skill bonus to this weapon?
                        }
                        else
                        {
                            text = 1155611; // Are you sure you wish to apply the selected skill bonus to this item?
                        }

                        SendGump(new GenericConfirmCallbackGump <ApplySkillBonusGump>(User, User.Skills[Selection].Info.Name, text, this, null,
                                                                                      (m, gump) =>
                        {
                            if (gump.Item.IsChildOf(gump.User.Backpack) || gump.User.Items.Contains(gump.Item))
                            {
                                gump.User.SendLocalizedMessage(1155612); // A skill bonus has been applied to the item!
                                Bonuses.SetValues(gump.Index, gump.Selection, gump.Value);

                                gump.Item.InvalidateProperties();
                            }
                        },
                                                                                      (m, gump) =>
                        {
                            gump.Refresh();
                        }));
                    }
                }
            }
        }