Пример #1
0
    void Start()
    {
        GameObject parent = new GameObject("FieldObject");

        BlockCreater.GetInstance().CreateField("Result", parent.transform, blockMap);
        parent.isStatic = true;
        blockMap.BlockRendererUpdate();
    }
Пример #2
0
    void Start()
    {
        //どのマップを使うか設定
        stagenumber = Select.Stagenum();
        GameObject parent = new GameObject("FieldObject");

        BlockCreater.GetInstance().CreateField("Stage" + stagenumber, parent.transform, blockMap);
        parent.isStatic = true;
        blockMap.BlockRendererUpdate();
    }