void Start() { GameObject parent = new GameObject("FieldObject"); BlockCreater.GetInstance().CreateField("Result", parent.transform, blockMap); parent.isStatic = true; blockMap.BlockRendererUpdate(); }
void Start() { //どのマップを使うか設定 stagenumber = Select.Stagenum(); GameObject parent = new GameObject("FieldObject"); BlockCreater.GetInstance().CreateField("Stage" + stagenumber, parent.transform, blockMap); parent.isStatic = true; blockMap.BlockRendererUpdate(); }