Пример #1
0
        // Override to drop the barrel empty and drop its contents instead
        public override void OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, float dropQuantityMultiplier = 1)
        {
            if (world.Side == EnumAppSide.Server && (byPlayer == null || byPlayer.WorldData.CurrentGameMode != EnumGameMode.Creative))
            {
                ItemStack[] drops = new ItemStack[] { new ItemStack(this) };

                for (int i = 0; i < drops.Length; i++)
                {
                    world.SpawnItemEntity(drops[i], new Vec3d(pos.X + 0.5, pos.Y + 0.5, pos.Z + 0.5), null);
                }

                world.PlaySoundAt(Sounds.GetBreakSound(byPlayer), pos.X, pos.Y, pos.Z, byPlayer);
            }

            if (EntityClass != null)
            {
                BlockEntity entity = world.BlockAccessor.GetBlockEntity(pos);
                if (entity != null)
                {
                    entity.OnBlockBroken();
                }
            }

            world.BlockAccessor.SetBlock(0, pos);
        }
Пример #2
0
        public override void OnBlockExploded(IWorldAccessor world, BlockPos pos, BlockPos explosionCenter, EnumBlastType blastType)
        {
            EnumHandling handled = EnumHandling.PassThrough;

            foreach (BlockBehavior behavior in BlockBehaviors)
            {
                behavior.OnBlockExploded(world, pos, explosionCenter, blastType, ref handled);
                if (handled == EnumHandling.PreventSubsequent)
                {
                    break;
                }
            }

            if (handled == EnumHandling.PreventDefault)
            {
                return;
            }



            double dropChancce = ExplosionDropChance(world, pos, blastType);

            if (world.Rand.NextDouble() < dropChancce)
            {
                ItemStack[] drops = GetDrops(world, pos, null);

                if (drops == null)
                {
                    return;
                }

                for (int i = 0; i < drops.Length; i++)
                {
                    if (SplitDropStacks)
                    {
                        for (int k = 0; k < drops[i].StackSize; k++)
                        {
                            ItemStack stack = drops[i].Clone();

                            if (stack.Collectible.Code.Path.Contains("crystal"))
                            {
                                continue;                                                  // Do not drop crystalized ores when the ore is being blown up
                            }
                            stack.StackSize = 1;
                            world.SpawnItemEntity(stack, new Vec3d(pos.X + 0.5, pos.Y + 0.5, pos.Z + 0.5), null);
                        }
                    }
                }
            }

            if (EntityClass != null)
            {
                BlockEntity entity = world.BlockAccessor.GetBlockEntity(pos);
                if (entity != null)
                {
                    entity.OnBlockBroken();
                }
            }
        }
        public override void OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, float dropQuantityMultiplier = 1)
        {
            bool preventDefault = false;

            foreach (BlockBehavior behavior in BlockBehaviors)
            {
                EnumHandling handled = EnumHandling.PassThrough;

                behavior.OnBlockBroken(world, pos, byPlayer, ref handled);
                if (handled == EnumHandling.PreventDefault)
                {
                    preventDefault = true;
                }
                if (handled == EnumHandling.PreventSubsequent)
                {
                    return;
                }
            }

            if (preventDefault)
            {
                return;
            }


            if (world.Side == EnumAppSide.Server && (byPlayer == null || byPlayer.WorldData.CurrentGameMode != EnumGameMode.Creative))
            {
                ItemStack[] drops = new ItemStack[] { OnPickBlock(world, pos) };

                if (this.Attributes["drop"]?[GetType(world.BlockAccessor, pos)]?.AsBool() == true && drops != null)
                {
                    for (int i = 0; i < drops.Length; i++)
                    {
                        world.SpawnItemEntity(drops[i], new Vec3d(pos.X + 0.5, pos.Y + 0.5, pos.Z + 0.5), null);
                    }
                }

                world.PlaySoundAt(Sounds.GetBreakSound(byPlayer), pos.X, pos.Y, pos.Z, byPlayer);
            }

            if (EntityClass != null)
            {
                BlockEntity entity = world.BlockAccessor.GetBlockEntity(pos);
                if (entity != null)
                {
                    entity.OnBlockBroken();
                }
            }

            world.BlockAccessor.SetBlock(0, pos);
        }