Пример #1
0
        public void TestSandDrop()
        {
            Level level = new Level();

            level.World.EntityUpdateTimer.Change(Timeout.Infinite, Timeout.Infinite); // Manual updates only

            var entity = new BlockEntity(new Vector3(0, 10, 0), new SandBlock());

            level.World.Entities.Add(entity);

            for (int i = 0; i < 500; i++)
            {
                if (level.World.Entities.Count == 0)
                {
                    break;
                }
                entity.PhysicsUpdate(level.World);
            }

            Assert.AreEqual(new SandBlock(), level.World.GetBlock(new Vector3(0, 4, 0)));
        }