public void Battle_ReturnLogsBattleOne_ReturnsString()
        {
            //Arrange
            FireElve    c1 = new FireElve();
            Dragon      c2 = new Dragon();
            Orc         c3 = new Orc();
            Wizzard     c4 = new Wizzard();
            FireSpell   c5 = new FireSpell();
            WaterSpell  c6 = new WaterSpell();
            Goblin      c7 = new Goblin();
            NormalSpell c8 = new NormalSpell();

            List <Card> deckOne = new List <Card>();
            List <Card> deckTwo = new List <Card>();

            deckOne.Add(c7); deckOne.Add(c3); deckOne.Add(c8); deckOne.Add(c5); deckOne.Add(c6);
            deckTwo.Add(c1); deckTwo.Add(c2); deckTwo.Add(c3); deckTwo.Add(c4); deckTwo.Add(c5);


            BattleHandler game   = new BattleHandler(deckOne, deckTwo);
            int           winner = game.Battle(); // Player One wins here!

            // Act
            List <String> logEntrys = game.ReturnLogs();
            String        lastLog   = logEntrys.Last();

            // Assert
            Assert.IsNotNull(lastLog);
        }