public void BattleEngine_Battle_No_Characters_Should_Fail()
        {
            /*
             * Try running a battle with no characters.
             */

            // Arrange

            // monsters will be added by engine

            // Act
            Engine.StartBattle(false);
            var Player = Engine.GetNextPlayerTurn();
            var result = Engine.TakeTurn(Player);

            // Reset
            Engine.MonsterList.Clear();
            Engine.EntityList.Clear();

            // Assert
            Assert.AreEqual(false, result);
        }