public void RoundEngine_EndRound_Default_Should_Pass() { // Arrange var Character = new CharacterModel { Speed = 20, Level = 1, CurrentHealth = 1, TotalExperience = 1, Name = "Z", Id = "me" }; // Add each model here to warm up and load it. Game.Helpers.DataSetsHelper.WarmUp(); Engine.CharacterList.Clear(); Engine.CharacterList.Add(Character); // Make the List Engine.EntityList = Engine.MakeEntityList(); // Act var result = Engine.EndRound(); // Reset // Assert Assert.AreEqual(true, result); }
public void RoundEngine_EndRound_Default_Should_Pass() { Engine.MonsterList.Clear(); // Both need to be character to fall through to the Name Test // Arrange var Character = new CharacterModel { Speed = 20, Level = 1, CurrentHealth = 1, ExperienceTotal = 1, Name = "Z", ListOrder = 1, Guid = "me" }; // Add each model here to warm up and load it. Game.Helpers.DataSetsHelper.WarmUp(); Engine.CharacterList.Clear(); Engine.CharacterList.Add(new PlayerInfoModel(Character)); // Make the List Engine.PlayerList = Engine.MakePlayerList(); // Act var result = Engine.EndRound(); // Reset // Assert Assert.AreEqual(true, result); }
public void RoundEngine_ClearList_PotionsPool_Should_Pass() { //Arrange //populating Potions Potion pool Engine.populatePotionsList(); //adding a character to the potions pool BaseMonster monster = new BaseMonster(); Engine.NewRound(); //Act Engine.EndRound(); //Reset //Assert Assert.AreEqual(Engine.potionPool.Count, 0); }
public void HakathonScenario_31_Monster_Multiplied_Should_Pass() { /* * Scenario Number: * #31 * * Description: * Every round past 100 the monsters stats are multiplied by 10 * * Changes Required (Classes, Methods etc.) List Files, Methods, and Describe Changes: * RoundEngine.cs * AddMonstersToRound() * * Test Algrorithm: * set the roundcount to 101 in the scoremodel held by BattleEngine * Add Monsters to round with base stats of 10 * Validate the stats are now 100 * * Test Conditions: * Round Count >100 * * * Validation: * Validate the stats of the monster added are all 100 */ //Arrange Engine.BattleScore.RoundCount = 101; var saveList = Engine.MonsterList; Engine.MonsterList.Clear(); var Monster = new BaseMonster { Speed = 10, CurrHealth = 10, MaxHealth = 10, Attack = 10, Defense = 10, Name = "A", }; var MonsterPlayer = new PlayerInfoModel(Monster); Engine.MonsterList.Add(MonsterPlayer); Engine.MaxNumberPartyMonsters = 1; //Act Engine.AddMonstersToRound(); var result = Engine.MonsterList; //Reset Engine.EndRound(); Engine.MonsterList = saveList; Engine.BattleScore.RoundCount = 0; bool All_Equals_100 = true; foreach (PlayerInfoModel monster in result) { if (monster.Attack != 100 || monster.Defense != 100 || monster.Speed != 100 || monster.CurrHealth != 100 || monster.MaxHealth != 100) { All_Equals_100 = false; } } //Assert Assert.AreEqual(true, All_Equals_100); }