Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        //throwHook = AuxManager.instance.GetPlayer().GetComponent<ThrowHook>();
        EM            = EffectsManager.instance;
        PM            = PlayerManager.instance;
        aux           = AuxManager.instance;
        player        = aux.GetPlayer();
        attachedRopes = new List <RopeScript>();
        sRenderer     = GetComponent <SpriteRenderer>();

        if (isFriendly)
        {
            TurnFriendly();
        }

        else
        {
            TurnDeadly();
        }


        if (randomSprite)
        {
            sRenderer.sprite = aux.GetGrabberSprite();
        }
    }