public void AirJump() { Vector2 velocityVector = rb.velocity; //velocityVector.y = jumpForce; velocityVector.y = PM.jumpForce; velocityVector.x = PM.jumpForce / 2; /*if (velocityVector.y < PM.jumpForce - 5) * { * velocityVector.y = PM.jumpForce; * } * else * { * velocityVector.y += PM.jumpForce / 2; * } * * if (velocityVector.x <= PM.jumpForce / 2) * { * velocityVector.x = PM.jumpForce / 2; * }*/ // velocityVector.y += 0.5f; rb.velocity = velocityVector; aux.CreateBigFriendlyCircle(transform.position); EM.CreateEnemyEffects(transform.position); }