Пример #1
0
    public void AirJump()
    {
        Vector2 velocityVector = rb.velocity;

        //velocityVector.y = jumpForce;
        velocityVector.y = PM.jumpForce;
        velocityVector.x = PM.jumpForce / 2;

        /*if (velocityVector.y < PM.jumpForce - 5)
         * {
         *  velocityVector.y = PM.jumpForce;
         * }
         * else
         * {
         *  velocityVector.y += PM.jumpForce / 2;
         * }
         *
         * if (velocityVector.x <= PM.jumpForce / 2)
         * {
         *  velocityVector.x = PM.jumpForce / 2;
         * }*/
        //  velocityVector.y += 0.5f;
        rb.velocity = velocityVector;
        aux.CreateBigFriendlyCircle(transform.position);
        EM.CreateEnemyEffects(transform.position);
    }