// Start is called before the first frame update void Start() { //throwHook = AuxManager.instance.GetPlayer().GetComponent<ThrowHook>(); EM = EffectsManager.instance; PM = PlayerManager.instance; aux = AuxManager.instance; player = aux.GetPlayer(); attachedRopes = new List <RopeScript>(); sRenderer = GetComponent <SpriteRenderer>(); if (isFriendly) { TurnFriendly(); } else { TurnDeadly(); } if (randomSprite) { sRenderer.sprite = aux.GetGrabberSprite(); } }