/// <summary>Plays the clip with name clipName.</summary>
    public void PlayOneShot(string clipName)
    {
        AudioClip clip = GetAudioClip(clipName);

        if (clip)
        {
            float shotVolume = (_defaultVolume / _source.volume) * _managerRef.GetChannelValueUnscaled(_channel);

            _source.PlayOneShot(clip, shotVolume);
        }
    }