/// <summary>Plays the clip with name clipName with a delay specified in seconds</summary>
    public void PlayDelayed(string clipName, float delay)
    {
        AudioClip clip = GetAudioClip(clipName);

        if (clip)
        {
            _source.clip   = clip;
            _source.volume = _defaultVolume * _managerRef.GetChannelValue(_channel);
            _source.PlayDelayed(delay);
        }
    }