public void TakeDamage(int damage)
    {
        Instantiate(bloodParticle, transform.position, Quaternion.identity);
        health -= damage;
        AudioScript audio = GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioScript>(); //Check to see if the person who got hurt was enemy or player, and play the right audio.

        if (gameObject.transform.CompareTag("Player"))
        {
            audio.TDamageSound();
        }
        else
        {
            audio.DDamageSound();
        }
    }