public Art Create(string strState, GameObject obj)
            {
                Art art = new Art(strState);

                art.Go = obj;
                for (int i = 0; i < Actions.Count; i++)
                {
                    art.AddAction(Actions[i].New(obj));
                }
                art.Model      = Model;
                art.Continuity = continuity;
                return(art);
            }