public Art Create(string strState, GameObject obj) { Art art = new Art(strState); art.Go = obj; for (int i = 0; i < Actions.Count; i++) { art.AddAction(Actions[i].New(obj)); } art.Model = Model; art.Continuity = continuity; return(art); }
public Art Create(string strState, GameObject obj) { Art art = new Art(strState); art.Go = obj; for (int i = 0; i < Actions.Count; i++) { art.AddAction(Actions[i].New(obj)); } art.Model = Model; art.Continuity = continuity; return(art); }