Пример #1
0
 public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     if (stateInfo.IsFullName ("Base.Lock Action.Salute")) { // salute in
         animator.SetFace ((int)FaceType.Salute);
     } else if (stateInfo.IsFullName ("Face.Salute")) { // salute out
         animator.SetFace ((int)FaceType.Loop);
     } else if (stateInfo.IsFullName ("Base.Lock Action.GoDown")) { // damage in
         animator.SetFace ((int)FaceType.Damage);
     } else if (stateInfo.IsFullName ("Face.Damage")) { // damage out
         animator.SetFace ((int)FaceType.Loop);
     } if (stateInfo.IsFullName ("Face.Random")) { // idle
         int id = (int)FaceType.Idle + (int)(Random.value * 4f) + 1;
         animator.SetFace (id);
     } else {
         //animator.SetFace ((int)FaceType.Idle);
     }
 }
Пример #2
0
 public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     animator.SetFace ((int)FaceType.Idle);
 }