Пример #1
0
        public static Vector2Property Bind(Animator animator, Component component, string name)
        {
            var type = component.GetType();

            return(new Vector2Property
            {
                x = animator.BindStreamProperty(component.transform, type, name + ".x"),
                y = animator.BindStreamProperty(component.transform, type, name + ".y")
            });
        }
Пример #2
0
 public static FloatProperty Bind(Animator animator, Component component, string name)
 {
     return(new FloatProperty()
     {
         value = animator.BindStreamProperty(component.transform, component.GetType(), name)
     });
 }
        public static void BindWeights(Animator animator, Component component, WeightedTransformArray weightedTransformArray, string name, out NativeArray <PropertyStreamHandle> weights)
        {
            weights = new NativeArray <PropertyStreamHandle>(weightedTransformArray.Count, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            for (int index = 0; index < weightedTransformArray.Count; ++index)
            {
                weights[index] = animator.BindStreamProperty(component.transform, component.GetType(), name + ".m_Item" + index + ".weight");
            }
        }
Пример #4
0
        //============================================================================================

        /**
         *  @brief Initializes the rigging integration. This is called automatically by MxM
         *
         *  This function sets up native arrays of TransformStreamHandles so that the transforms
         *  of the rig can be accessed from an animation job
         *
         *  @param [PlayableGraph] a_playableGraph - the playable graph to use for the integration
         *  @param [Animator] a_animator - a reference to the animator component
         *
         *********************************************************************************************/
        public void Initialize(PlayableGraph a_playableGraph, Animator a_animator)
        {
            m_rigBuilder = GetComponentInChildren <RigBuilder>();

            m_fixRigTransforms = false;
            m_lastTimeCached   = Time.time;

            if (m_rigBuilder != null)
            {
                var rigLayers = m_rigBuilder.layers;

                m_rigs = new Rig[rigLayers.Count];
                for (int i = 0; i < rigLayers.Count; ++i)
                {
                    Rig rig = rigLayers[i].rig;
                    m_rigs[i] = rig;
                }
            }

            m_rigStreamHandles  = new NativeArray <TransformStreamHandle>(m_rigControls.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            m_rigTransformCache = new NativeArray <TransformData>(m_rigControls.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            m_rigWeightHandles = new NativeArray <PropertyStreamHandle>(m_rigs.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
            m_rigWeightCache   = new NativeArray <float>(m_rigs.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);

            for (int i = 0; i < m_rigControls.Length; ++i)
            {
                Transform controlTransform = m_rigControls[i];

                m_rigStreamHandles[i]  = a_animator.BindStreamTransform(controlTransform);
                m_rigTransformCache[i] = new TransformData()
                {
                    Position = controlTransform.localPosition, Rotation = controlTransform.localRotation
                };
            }

            for (int i = 0; i < m_rigs.Length; ++i)
            {
                m_rigWeightHandles[i] = a_animator.BindStreamProperty(m_rigs[i].transform, typeof(Rig), "m_Weight");
                m_rigWeightCache[i]   = m_rigs[i].weight;
            }

            var rigIntegrationJob = new RiggingIntegrationJob()
            {
                FixRigTransforms  = m_fixRigTransforms,
                RigStreamHandles  = m_rigStreamHandles,
                RigTransformCache = m_rigTransformCache,
                RigWeightHandles  = m_rigWeightHandles,
                RigWeightCache    = m_rigWeightCache,
            };

            m_riggingScriptPlayable = AnimationScriptPlayable.Create(a_playableGraph, rigIntegrationJob);
            var output = AnimationPlayableOutput.Create(a_playableGraph, "RigIntegrationOutput", a_animator);

            output.SetSourcePlayable(m_riggingScriptPlayable);
        }
Пример #5
0
    public bool Setup(Animator animator, IkChain chain, Type componentType, string weightProperty, string weightOffsetProperty, string targetOffsetProperty)
    {
        if (!chain.HasValidData())
        {
            return(false);
        }

        // Target
        m_TargetOffset = chain.target.offset;

        if (chain.target.readFrom == TargetType.Stream)
        {
            m_EffectorStreamHandle = animator.BindStreamTransform(chain.target.target);
            m_UseStreamEffector    = true;
        }
        else
        {
            m_EffectorSceneHandle = animator.BindSceneTransform(chain.target.target);
            m_UseStreamEffector   = false;
        }


        // Weight
        if (chain.weight.useAnimatorProperty && chain.weight.propertyName != "")
        {
            m_AnimatorWeight      = animator.BindStreamProperty(animator.transform, typeof(Animator), chain.weight.propertyName);
            m_UseAnimatorProperty = true;
        }

        m_WeightHandle         = animator.BindSceneProperty(animator.transform, componentType, weightProperty);
        m_AnimatorWeightOffset = animator.BindSceneProperty(animator.transform, componentType, weightOffsetProperty);


        // Driven
        m_IkType = chain.driven.type;

        if (m_IkType == IkType.Generic)
        {
            var end   = chain.driven.genericEndJoint;
            var mid   = end.parent;
            var start = mid.parent;

            m_StartHandle = animator.BindStreamTransform(start);
            m_MidHandle   = animator.BindStreamTransform(mid);
            m_EndHandle   = animator.BindStreamTransform(end);
        }
        else
        {
            m_HumanLimb = chain.driven.humanoidLimb;
        }

        return(true);
    }
 public void BindAt(int index, Animator animator, Component component, string property)
 {
     sceneHandles[index]  = animator.BindSceneProperty(component.transform, component.GetType(), property);
     streamHandles[index] = animator.BindStreamProperty(component.transform, component.GetType(), property);
 }
Пример #7
0
 /// <summary>Initialises the specified `index` to read a property with the specified `name`.</summary>
 public void InitialiseProperty(Animator animator, int index, Transform transform, Type type, string name)
 => _Properties[index] = animator.BindStreamProperty(transform, type, name);
 public static PropertyStreamHandle BindStreamProperty(this Animator animator, Transform transform, Type type, string property)
 {
     return(animator.BindStreamProperty(transform, type, property, false));
 }