Пример #1
0
 private void SendMessage(Animator anim, string message, SendMessageOptions MsgOption)
 {
     if (SendToChildren)
     {
         anim.BroadcastMessage(message, MsgOption);
     }
     else
     {
         anim.SendMessage(message, MsgOption);
     }
 }
Пример #2
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     animator.BroadcastMessage("RunWalkthroughAnimation");
 }
Пример #3
0
    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        animator.BroadcastMessage("ResetAllAnimations");
    }
Пример #4
0
 // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     animator.BroadcastMessage(controllerEvent);
 }