public void AddNewSkill(string skillName, int proficiencyLevel) { NewSkillNameInput.ClearSlowy(_delay); NewSkillNameInput.SendKeysSlowly(_delay, skillName); NewSkillProficiencyDropDown.SelectByValue(proficiencyLevel.ToString()); Thread.Sleep(_delay); AddSkillButton.Click(); }
// Add a new Skill internal void AddNewSkill() { //Click Add New button AddNewSkillButton.Click(); //Enter the language and level Extension.WaitForElementDisplayed(Driver, By.XPath("//input[@placeholder='Add Skill']"), 2); AddSkill.SendKeys(ExcelLib.ReadData(2, "Skill")); SelectDropDown(ChooseSkillLevel, "SelectByText", ExcelLib.ReadData(2, "Level")); //Click Add button AddSkillButton.Click(); Base.Image = SaveScreenShotClass.SaveScreenshot(Driver, "Report"); //Validate message Extension.MessageValidation(ExcelLib.ReadData(2, "Skill") + " has been added to your skills"); }
void ReleaseDesignerOutlets() { if (AddSkillButton != null) { AddSkillButton.Dispose(); AddSkillButton = null; } if (AuraButton != null) { AuraButton.Dispose(); AuraButton = null; } if (AvailableSkillsTable != null) { AvailableSkillsTable.Dispose(); AvailableSkillsTable = null; } if (BaseAtkButton != null) { BaseAtkButton.Dispose(); BaseAtkButton = null; } if (BaseView != null) { BaseView.Dispose(); BaseView = null; } if (CMBButton != null) { CMBButton.Dispose(); CMBButton = null; } if (CMDButton != null) { CMDButton.Dispose(); CMDButton = null; } if (DescriptionView != null) { DescriptionView.Dispose(); DescriptionView = null; } if (GearButton != null) { GearButton.Dispose(); GearButton = null; } if (KnownSkillsTable != null) { KnownSkillsTable.Dispose(); KnownSkillsTable = null; } if (LanguagesButton != null) { LanguagesButton.Dispose(); LanguagesButton = null; } if (ModView != null) { ModView.Dispose(); ModView = null; } if (RacialModsButton != null) { RacialModsButton.Dispose(); RacialModsButton = null; } if (SkillDetailButton != null) { SkillDetailButton.Dispose(); SkillDetailButton = null; } if (SkillDetailSelectButton != null) { SkillDetailSelectButton.Dispose(); SkillDetailSelectButton = null; } if (SkillsView != null) { SkillsView.Dispose(); SkillsView = null; } if (SQButton != null) { SQButton.Dispose(); SQButton = null; } }