예제 #1
0
        public void AddNewSkill(string skillName, int proficiencyLevel)
        {
            NewSkillNameInput.ClearSlowy(_delay);
            NewSkillNameInput.SendKeysSlowly(_delay, skillName);

            NewSkillProficiencyDropDown.SelectByValue(proficiencyLevel.ToString());
            Thread.Sleep(_delay);

            AddSkillButton.Click();
        }
예제 #2
0
        // Add a new Skill
        internal void AddNewSkill()
        {
            //Click Add New button
            AddNewSkillButton.Click();

            //Enter the language and level
            Extension.WaitForElementDisplayed(Driver, By.XPath("//input[@placeholder='Add Skill']"), 2);
            AddSkill.SendKeys(ExcelLib.ReadData(2, "Skill"));
            SelectDropDown(ChooseSkillLevel, "SelectByText", ExcelLib.ReadData(2, "Level"));

            //Click Add button
            AddSkillButton.Click();

            Base.Image = SaveScreenShotClass.SaveScreenshot(Driver, "Report");

            //Validate message
            Extension.MessageValidation(ExcelLib.ReadData(2, "Skill") + " has been added to your skills");
        }
        void ReleaseDesignerOutlets()
        {
            if (AddSkillButton != null)
            {
                AddSkillButton.Dispose();
                AddSkillButton = null;
            }

            if (AuraButton != null)
            {
                AuraButton.Dispose();
                AuraButton = null;
            }

            if (AvailableSkillsTable != null)
            {
                AvailableSkillsTable.Dispose();
                AvailableSkillsTable = null;
            }

            if (BaseAtkButton != null)
            {
                BaseAtkButton.Dispose();
                BaseAtkButton = null;
            }

            if (BaseView != null)
            {
                BaseView.Dispose();
                BaseView = null;
            }

            if (CMBButton != null)
            {
                CMBButton.Dispose();
                CMBButton = null;
            }

            if (CMDButton != null)
            {
                CMDButton.Dispose();
                CMDButton = null;
            }

            if (DescriptionView != null)
            {
                DescriptionView.Dispose();
                DescriptionView = null;
            }

            if (GearButton != null)
            {
                GearButton.Dispose();
                GearButton = null;
            }

            if (KnownSkillsTable != null)
            {
                KnownSkillsTable.Dispose();
                KnownSkillsTable = null;
            }

            if (LanguagesButton != null)
            {
                LanguagesButton.Dispose();
                LanguagesButton = null;
            }

            if (ModView != null)
            {
                ModView.Dispose();
                ModView = null;
            }

            if (RacialModsButton != null)
            {
                RacialModsButton.Dispose();
                RacialModsButton = null;
            }

            if (SkillDetailButton != null)
            {
                SkillDetailButton.Dispose();
                SkillDetailButton = null;
            }

            if (SkillDetailSelectButton != null)
            {
                SkillDetailSelectButton.Dispose();
                SkillDetailSelectButton = null;
            }

            if (SkillsView != null)
            {
                SkillsView.Dispose();
                SkillsView = null;
            }

            if (SQButton != null)
            {
                SQButton.Dispose();
                SQButton = null;
            }
        }