Пример #1
0
 public void SetActor(Actor actor)
 {
     player.ClearPreservedTracks();
     currentActorSet = actorSets [(int)actor];
     currentActorSet.InitialiseSet();
     ResetCurrentActor();
     if (ActorChangedEvent != null)
     {
         ActorChangedEvent(currentActorSet);
     }
     player.AddPreservedTrack(currentActorSet.GetFirstTrackEntry().GetTrack());
     RecoveryManager.Instance.ShowUnderway();
     RecoveryManager.Instance.RecoveryComplete();
     RecoveryManager.Instance.ChosenAsActor(actor);
 }