Пример #1
0
    private void SetMarkersFromActorActSet(ActorActSet aas)
    {
        float[] markerPositions = aas.GetActMarkerPositions();

        float accum = 0f;

        for (int k = 0; k < markerSliders.Length; k++)
        {
            if (k < markerPositions.Length)
            {
                accum += markerPositions [k];
                markerSliders [k].value = accum;
                markerSliders [k].gameObject.SetActive(true);
            }
            else
            {
                markerSliders [k].gameObject.SetActive(false);
            }
        }
    }