// Start is called before the first frame update void Start() { PumpMove_Script = Pump.GetComponent <PumpMove>(); Bubble_Script = ActionPump.GetComponent <ActionPump>(); Bubble_Script2 = ActionPump2.GetComponent <ActionPump2>(); Light_Script = ActionLight.GetComponent <ActionPump>(); Circle_Script = ActionCircles.GetComponent <ActionPump>(); Act1Button_Script = Activate1Pump.GetComponent <Act1Script>(); Act2Button_Script = Activate2.GetComponent <Act1Script>(); Act3Button_Script = Activate3.GetComponent <Act1Script>(); CancelButton_Script = Cancel.GetComponent <CancelButton>(); CancelButton2_Script = Cancel2.GetComponent <CancelButton>(); BlueWall_Script = BlueWall.GetComponent <BlueWall>(); anim = GetComponent <Animator>(); }
public AppViewModel() { _actionPump = new ActionPump(); MessageBoxManager.HasMessageBoxChanged += new EventHandler(MessageBoxManager_HasMessageBoxChanged); }