Пример #1
0
 private IEnumerator moveAI()
 {
     isFinishedWithMoveAI = false;
     if (combatController.turnType == UnitSide.ENEMY)
     {
         foreach (MapUnit m in combatController.enemyUnits)
         {
             AIUnit currentAI = m.GetComponent <AIUnit>();
             currentAI.TakeTurn();
             while (!m.isDoneMoving())
             {
                 yield return(null);
             }
         }
     }
     isFinishedWithMoveAI = true;
 }