//used for debugging void printSolutionRecusively(AIDynBiDirBeamOpNode currentNode) { if (currentNode != null) { printSolutionRecusively(currentNode.getParentNode()); polygonFinalCount++; } }
/* * swap method will swap two nodes in the heap according to the indices passed in * Parameter: (int)first is the index of the first node to swap * (int)second is the index of the second node to swap * Return: none */ void swap(int first, int second) { AIDynBiDirBeamOpNode tempNode = heap [first]; heap [first] = heap [second]; indicesArray [heap [first].getPolygon().getID()] = first; heap [second] = tempNode; indicesArray [heap [second].getPolygon().getID()] = second; }
/* * addFinalsolutionPolygonsPreOrder method is a recusive method that will look at the parent of each node passed in until * the node passed in is null, then it will add each Node's polygon to the finalSolutionArray in pre order * from start until end * Parameter: (AIDynBiDirBeamOpNode)currentNode is the node that needs to be checked and then have its parent passed * (ref int)counter is the current count of polygons in the FinalSolution array used to access the next index * Return: none */ void addFinalSolutionPolygonsPreOrder(AIDynBiDirBeamOpNode currentNode, ref int counter) { if (currentNode != null) { finalSolutionArray [counter] = currentNode.getPolygon(); counter++; addFinalSolutionPolygonsPreOrder(currentNode.getParentNode(), ref counter); } }
/* * getFinalPathStartingWithNodes method will return a final path array that starts the the node * containing the polygon being sent in * Parameter: (AIPolygon) polygonToStartWith is the polygon that is in the node the caller wants the * final path array to start with * Return: (AIPolygon[]) * the final path array starting with the node containing the polygon being passed in */ public AIPolygon[] getFinalPathStartingWithNode(AIPolygon polygonToStartWith) { AIDynBiDirBeamOpNode tempNode = closedList[polygonToStartWith.getID()]; if (tempNode == null) { return(null); } finalSolutionStart = tempNode; return(getFinalPath()); }
int epsion = 4; // used for the weight /* AIDynBiDirBeamOpNode method is a constructor for this class. * Parmeters: (AIPolygon) polygonToAdd is the polygon held by this node * (AIDynBiDirBeamOpNode) parentToAdd is the parent of this node * (float) gCostToAdd is the gFromStartingNode value for this node * (Vector3) goalPositionToAdd is the goalPosition for this instance * (flaot)HToAdd is the H value from the starting node * (int) nodesExpandedToAdd is how many nodes were expanded to get to this nod */ public AIDynBiDirBeamOpNode(AIPolygon polygonToAdd, AIDynBiDirBeamOpNode parentToAdd, float gCostToAdd, Vector3 goalPositionToAdd, float HToAdd, int nodesExpandedToAdd) { polygonBeingHeld = polygonToAdd; parentNode = parentToAdd; gFromStartingNode = gCostToAdd; nextNode = null; goalPosition = new Vector3(goalPositionToAdd.x, goalPositionToAdd.y, goalPositionToAdd.z); N = HToAdd / AINavigationMeshAgent.polygonLengthMin; nodesExpandedForThis = nodesExpandedToAdd; calculateCost(gFromStartingNode, goalPosition); }
/* addNode adds a node to this list in order according to its fTotalCost value * Parameter: (AIPolygon) polygonToAdd is the polygon that will be held by the node * (AIDynBiDirBeamOpNode) parentNodeToAdd is the parent of the node to be added * (float) gCostToAdd is the getGFromStartingNode value to be stored in the node to be added * Return: none */ public void addNode(AIPolygon polygonToAdd, AIDynBiDirBeamOpNode parentNodeToAdd, float gCostToAdd) { AIDynBiDirBeamOpNode newSearchNode; if (numberOfNodesHeld == 0) { newSearchNode = new AIDynBiDirBeamOpNode(polygonToAdd, parentNodeToAdd, gCostToAdd, goalPosition, AIDynBiDirBeamOpSearch.startingH, 1); } else { newSearchNode = new AIDynBiDirBeamOpNode(polygonToAdd, parentNodeToAdd, gCostToAdd, goalPosition, AIDynBiDirBeamOpSearch.startingH, (parentNodeToAdd.getDoFN() + 1)); } if (numberOfNodesHeld > 99) { deleteMax(); } inList [polygonToAdd.getID()] = true; indicesArray [polygonToAdd.getID()] = numberOfNodesHeld; heap [numberOfNodesHeld] = newSearchNode; shiftUp(numberOfNodesHeld); numberOfNodesHeld++; }
/* * doSearch method will run the A* search till a goal is found, or a node is in another agent closed list, or the * nodes expanded is equal to the nodesToExpand variable * Parameter: (int)nodesToExpand is the number of nodes that the search can expand * (AIDynBiDirBeamOpNode[]) secondSearchClosedList is the closed list from the other agent * Return: (int) * 0 if nothing was found * 1 if the goal for this search agent was found * 2 if a node on the second agent's closed list was found */ public int doSearch(int nodesToExpand, AIDynBiDirBeamOpNode[] secondSearchClosedList) { int nodesExpandedCount = 0; while (openList.isEmpty() == false && nodesExpandedCount < nodesToExpand) //goes until nothing is left on the open list meaning a path could not be found { currentNode = openList.popNode(); //take the first(Best) polygon off the openList nodesVisited++; if (currentNode == null) { return(0); } closedList[currentNode.getPolygon().getID()] = currentNode; if (isBackwards == true) { if (currentNode.getPolygon().getHasAgent() == true) { finalSolutionStart = currentNode; return(1); } } else { if (currentNode.getPolygon().getHasGoal() == true) //checks to see if the currentNode has the goal inside its polygon { finalSolutionStart = currentNode; return(1); } } if (secondSearchClosedList[currentNode.getPolygon().getID()] != null) { finalSolutionStart = currentNode; return(2); } for (int count = 0; count < currentNode.getPolygon().getNeighborsHeld(); count++) //adds all the neighbors that are not on the closed list to the open list { if (closedList[currentNode.getPolygon().getNeighborAt(count)] == null) { gCost = (currentNode.getPolygon().getCenterVector() - polygonArray[currentNode.getPolygon().getNeighborAt(count)].getCenterVector()).magnitude + currentNode.getGFromStartingNode(); if (openList.isNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]) == false) { openList.addNode(polygonArray[currentNode.getPolygon().getNeighborAt(count)], currentNode, gCost); } else if (openList.getNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]).compareToG(gCost) > 0f) //updates the a Nodes information if the new GCost (cost from start to node) is less then what was previously in it { openList.updateNode(openList.getNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]), currentNode, gCost); } } } if (openList.getSize() > maxQueueSize) { maxQueueSize = openList.getSize(); } nodesExpandedCount++; } if (openList.isEmpty() == true) { return(-1); } return(0); }
/* * deletingNode method will place a node on the closed list essectially deleting it * Parameter: (AIDynBiDirBeamOpNode)tempNode is the node that needs to be placed on the closed list * Return: none */ public void deletingNode(AIDynBiDirBeamOpNode tempNode) { //Debug.Log (Time.realtimeSinceStartup + " deletingNode id = " + id); closedList[tempNode.getPolygon().getID()] = tempNode; }
/* setParentNode sets the parent node for this instance * Parameter: (AIDynBiDirBeamOpNode) newParentNode is the node to be set as this instance's parent node * Return: none */ public void setParentNode(AIDynBiDirBeamOpNode newParentNode) { parentNode = newParentNode; }
/* setNextNode sets a new nextNode value for the current node * Parameter: (AAIDynBiDirBeamOpNode) newNextNode is the node to be set as this instances nextNode * Return: none */ public void setNextNode(AIDynBiDirBeamOpNode newNextNode) { nextNode = newNextNode; }