Esempio n. 1
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 //used for debugging
 void printSolutionRecusively(AIDynBiDirBeamOpNode currentNode)
 {
     if (currentNode != null)
     {
         printSolutionRecusively(currentNode.getParentNode());
         polygonFinalCount++;
     }
 }
Esempio n. 2
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    /*
     * swap method will swap two nodes in the heap according to the indices passed in
     * Parameter:	(int)first is the index of the first node to swap
     *              (int)second is the index of the second node to swap
     * Return:	none
     */
    void swap(int first, int second)
    {
        AIDynBiDirBeamOpNode tempNode = heap [first];

        heap [first] = heap [second];
        indicesArray [heap [first].getPolygon().getID()] = first;
        heap [second] = tempNode;
        indicesArray [heap [second].getPolygon().getID()] = second;
    }
Esempio n. 3
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 /*
  * addFinalsolutionPolygonsPreOrder method is a recusive method that will look at the parent of each node passed in until
  *      the node passed in is null, then it will add each Node's polygon to the finalSolutionArray in pre order
  *      from start until end
  * Parameter:	(AIDynBiDirBeamOpNode)currentNode is the node that needs to be checked and then have its parent passed
  *              (ref int)counter is the current count of polygons in the FinalSolution array used to access the next index
  * Return:	none
  */
 void addFinalSolutionPolygonsPreOrder(AIDynBiDirBeamOpNode currentNode, ref int counter)
 {
     if (currentNode != null)
     {
         finalSolutionArray [counter] = currentNode.getPolygon();
         counter++;
         addFinalSolutionPolygonsPreOrder(currentNode.getParentNode(), ref counter);
     }
 }
Esempio n. 4
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    /*
     * getFinalPathStartingWithNodes method will return a final path array that starts the the node
     *      containing the polygon being sent in
     * Parameter:	(AIPolygon) polygonToStartWith is the polygon that is in the node the caller wants the
     *                  final path array to start with
     * Return:		(AIPolygon[])
     *                  the final path array starting with the node containing the polygon being passed in
     */
    public AIPolygon[] getFinalPathStartingWithNode(AIPolygon polygonToStartWith)
    {
        AIDynBiDirBeamOpNode tempNode = closedList[polygonToStartWith.getID()];

        if (tempNode == null)
        {
            return(null);
        }
        finalSolutionStart = tempNode;
        return(getFinalPath());
    }
Esempio n. 5
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    int epsion = 4;                  // used for the weight


    /* AIDynBiDirBeamOpNode method is a constructor for this class.
     * Parmeters:	(AIPolygon) polygonToAdd is the polygon held by this node
     *              (AIDynBiDirBeamOpNode) parentToAdd is the parent of this node
     *              (float) gCostToAdd is the gFromStartingNode value for this node
     *              (Vector3) goalPositionToAdd is the goalPosition for this instance
     *              (flaot)HToAdd is the H value from the starting node
     *              (int) nodesExpandedToAdd is how many nodes were expanded to get to this nod
     */
    public AIDynBiDirBeamOpNode(AIPolygon polygonToAdd, AIDynBiDirBeamOpNode parentToAdd, float gCostToAdd, Vector3 goalPositionToAdd, float HToAdd, int nodesExpandedToAdd)
    {
        polygonBeingHeld  = polygonToAdd;
        parentNode        = parentToAdd;
        gFromStartingNode = gCostToAdd;
        nextNode          = null;
        goalPosition      = new Vector3(goalPositionToAdd.x, goalPositionToAdd.y, goalPositionToAdd.z);
        N = HToAdd / AINavigationMeshAgent.polygonLengthMin;
        nodesExpandedForThis = nodesExpandedToAdd;
        calculateCost(gFromStartingNode, goalPosition);
    }
Esempio n. 6
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    /* addNode adds a node to this list in order according to its fTotalCost value
     * Parameter: (AIPolygon) polygonToAdd is the polygon that will be held by the node
     * (AIDynBiDirBeamOpNode) parentNodeToAdd is the parent of the node to be added
     * (float) gCostToAdd is the getGFromStartingNode value to be stored in the node to be added
     * Return: none
     */
    public void addNode(AIPolygon polygonToAdd, AIDynBiDirBeamOpNode parentNodeToAdd, float gCostToAdd)
    {
        AIDynBiDirBeamOpNode newSearchNode;

        if (numberOfNodesHeld == 0)
        {
            newSearchNode = new AIDynBiDirBeamOpNode(polygonToAdd, parentNodeToAdd, gCostToAdd, goalPosition, AIDynBiDirBeamOpSearch.startingH, 1);
        }
        else
        {
            newSearchNode = new AIDynBiDirBeamOpNode(polygonToAdd, parentNodeToAdd, gCostToAdd, goalPosition, AIDynBiDirBeamOpSearch.startingH, (parentNodeToAdd.getDoFN() + 1));
        }

        if (numberOfNodesHeld > 99)
        {
            deleteMax();
        }
        inList [polygonToAdd.getID()]       = true;
        indicesArray [polygonToAdd.getID()] = numberOfNodesHeld;
        heap [numberOfNodesHeld]            = newSearchNode;
        shiftUp(numberOfNodesHeld);
        numberOfNodesHeld++;
    }
Esempio n. 7
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    /*
     * doSearch method will run the A* search till a goal is found, or a node is in another agent closed list, or the
     *      nodes expanded is equal to the nodesToExpand variable
     * Parameter:	(int)nodesToExpand is the number of nodes that the search can expand
     *              (AIDynBiDirBeamOpNode[]) secondSearchClosedList is the closed list from the other agent
     * Return:		(int)
     *                  0 if nothing was found
     *                  1 if the goal for this search agent was found
     *                  2 if a node on the second agent's closed list was found
     */
    public int doSearch(int nodesToExpand, AIDynBiDirBeamOpNode[] secondSearchClosedList)
    {
        int nodesExpandedCount = 0;

        while (openList.isEmpty() == false && nodesExpandedCount < nodesToExpand) //goes until nothing is left on the open list meaning a path could not be found
        {
            currentNode = openList.popNode();                                     //take the first(Best) polygon off the openList
            nodesVisited++;
            if (currentNode == null)
            {
                return(0);
            }
            closedList[currentNode.getPolygon().getID()] = currentNode;
            if (isBackwards == true)
            {
                if (currentNode.getPolygon().getHasAgent() == true)
                {
                    finalSolutionStart = currentNode;
                    return(1);
                }
            }
            else
            {
                if (currentNode.getPolygon().getHasGoal() == true)                //checks to see if the currentNode has the goal inside its polygon
                {
                    finalSolutionStart = currentNode;
                    return(1);
                }
            }
            if (secondSearchClosedList[currentNode.getPolygon().getID()] != null)
            {
                finalSolutionStart = currentNode;
                return(2);
            }
            for (int count = 0; count < currentNode.getPolygon().getNeighborsHeld(); count++)            //adds all the neighbors that are not on the closed list to the open list
            {
                if (closedList[currentNode.getPolygon().getNeighborAt(count)] == null)
                {
                    gCost = (currentNode.getPolygon().getCenterVector() - polygonArray[currentNode.getPolygon().getNeighborAt(count)].getCenterVector()).magnitude + currentNode.getGFromStartingNode();
                    if (openList.isNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]) == false)
                    {
                        openList.addNode(polygonArray[currentNode.getPolygon().getNeighborAt(count)], currentNode, gCost);
                    }
                    else if (openList.getNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]).compareToG(gCost) > 0f)                    //updates the a Nodes information if the new GCost (cost from start to node) is less then what was previously in it
                    {
                        openList.updateNode(openList.getNodeOnList(polygonArray[currentNode.getPolygon().getNeighborAt(count)]), currentNode, gCost);
                    }
                }
            }
            if (openList.getSize() > maxQueueSize)
            {
                maxQueueSize = openList.getSize();
            }
            nodesExpandedCount++;
        }
        if (openList.isEmpty() == true)
        {
            return(-1);
        }
        return(0);
    }
Esempio n. 8
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 /*
  * deletingNode method will place a node on the closed list essectially deleting it
  * Parameter:	(AIDynBiDirBeamOpNode)tempNode is the node that needs to be placed on the closed list
  * Return:	none
  */
 public void deletingNode(AIDynBiDirBeamOpNode tempNode)
 {
     //Debug.Log (Time.realtimeSinceStartup + " deletingNode id = " + id);
     closedList[tempNode.getPolygon().getID()] = tempNode;
 }
Esempio n. 9
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 /* setParentNode sets the parent node for this instance
  * Parameter: (AIDynBiDirBeamOpNode) newParentNode is the node to be set as this instance's parent node
  * Return: none
  */
 public void setParentNode(AIDynBiDirBeamOpNode newParentNode)
 {
     parentNode = newParentNode;
 }
Esempio n. 10
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 /* setNextNode sets a new nextNode value for the current node
  * Parameter: (AAIDynBiDirBeamOpNode) newNextNode is the node to be set as this instances nextNode
  * Return: none
  */
 public void setNextNode(AIDynBiDirBeamOpNode newNextNode)
 {
     nextNode = newNextNode;
 }