public Kinect(Body body) { _robot = body; //it is so? _worldRoot = body.TreeRoot; _settings = new KinectSettings(Angle.FromGrad(120), Angle.FromGrad(120 / 1.35), size, (int)(size / 1.35), 200.0); }
public Kinect(Body body) { _robot = body; //it is so? _worldRoot = body.TreeRoot; _settings = new KinectSettings(Angle.FromGrad(120), Angle.FromGrad(120/1.35), size, (int) (size/1.35), 200.0); }